![]() School: Warfare Reputation: Blood Passive Combat Ability Tier II Counterstrike II Requires Hero Level 5 Requires Counterstrike I All friendly creatures in the hero's army can retaliate one additional time during the first 1 turns of the combat School: Warfare Reputation: Tears Passive Combat Ability Toughness II Requires Hero Level 5 Requires Toughness I Increases Maximum Health of friendly creatures by 2% School: Warfare Reputation: Tears Passive Combat Ability Archery II Requires Hero Level 5 Requires Archery I Friendly Creature's damage increases by 3% for each consecutive ranged attack. Passive Combat Ability Toughness I Increases Maximum Health of friendly creatures by 2% School: Warfare Reputation: Tears Passive Combat Ability Archery I Friendly Creatures' ranged attacks deal 6% more damage. Below is a list of Warfare abilities in Heroes of Might and Magic 6 Tier I Counterstrike I Increases damage of all friendly creatures by 10% on their retaliations School: Warfare Reputation: Tears Passive Combat Ability Parry When a friendly stack cannot retaliate to an enemy melee attack for any reason, some of the creatures parry it reducing damage taken by 8% School: Warfare Reputation: Tears ![]()
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